Shot List
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Scene
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Shot Number
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Description
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Scene One
Scene Two
Scene Three
Scene Four
Scene Five
Scene Six
Scene Seven
Scene Eight
Scene Nine
Scene Ten
Scene Eleven Scene Twelve Scene Thirteen-Fourteen
Scene Fifteen
Scene Sixteen-Seventeen Scene Eighteen Scene Nineteen Scene Twenty Scene Twenty One Scene Twenty Two Scene Twenty Three Scene Twenty Four |
1
2 3 4 2 4 2 2 1 5 6 2 7 2 8 4 2 7 7 7 9 0 |
Long Shot of Destiny reading Newspaper
Close Up of phone ringing
Extreme Close up of Destiny answering phone
Medium shot of Sibling talking
Close Up of Siblings chin
Medium Shot of 'Random' door
Close Up of Destiny's face
Close Up of Destiny's Forehead
Long Shot of Sibling
Establishing Shot of Siblings house
Over the Shoulder of Destiny on phone Close up of Destiny looking up
Eyeline Match/POV of Destiny walking towards door
Close Up of Destiny turning door knob
Shot-Reverse-Shot of Destiny/Sam Medium Shot of Destiny/Sam Close Up of Sam's face POV of Destiny's view of Sam POV of Door closing(Sam's view) POV of Door closing(Destiny's view) Low Angle of Destiny Straight Cut to Black |
Monday, 19 January 2015
Patience- Shot list
Tuesday, 13 January 2015
Patience- Animatic
This Animatic shows the basic storyboard for 'Patience', and while not every shot or shot type will be used, we hope that it serves as a good enough guide for us to film with relative ease.
Patience- Costume
Costumes and props
Characters and Props
Character Name: Destiny
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Costume:
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Props:
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Character Name: Sam
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Costume:
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Props:
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Character Name:Sibling
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Costume:
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Props:
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Monday, 12 January 2015
Patience- Location
Thursday, 8 January 2015
Media- Preliminary Task and evaluation
In our preliminary task, we as a group had to create a short film that included multiple different criteria, including 'the 180 degree rule', a 'graphic match', a 'match on action', a 'eye line match' and a ' shot\reverse shot'. The film that was created included most of these, and is based around the idea of a drug deal at the school. We then had the idea for a few shots that would fit in with the criteria that could be seen in a drug deal such as the appearance from around the corner for the match on action. Despite the decent cinematography and relatively good editing (apart from the slow motion sections), the sound that was recorded was not great quality due to the lack of a Dead Cat, and any breeze would practically ruin the audio. Therefore we had to edit the only sound in, and there was no dialogue in the film. To add to this, our experiments with subtitles in the past have left negative results, and so there was no way for us to display talking between the characters. Therefore, we now know that for the next filming session, we should make sure that the sound equipment bag contains a dead cat, and to be sure that we encounter the minimum of wind interference, we should film on a less windy day, or film on times where any wind had died down, to improve both the audio and the film quality.
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